package com.arrogames.blondbattle.game.graphics 
{
	import com.arrogames.blondbattle.assets.AssetManager;
	import feathers.controls.supportClasses.TextFieldViewPort;
	import feathers.display.TiledImage;
	import starling.display.Image;
	import starling.textures.Texture;
	import starling.events.Event;
	
	/**
	 * ...
	 * @author Arnoud van Steenwijk
	 */
	public class BackgroundView extends TiledImage
	{
	
		
		public function BackgroundView(width:Number) 
		{
			var background:Texture = AssetManager.instance.getTexture("WorldBackground");
			super(background, 800 / background.width);
			this.width = width;
		}
		
	}
}